- Release Notes
- Overview
- Getting Started
- Marketplace Vendors
- Marketplace Customers
- Publishing Guidelines
- Publishing Guidelines for Ready-to-go Automations
- Publishing Guidelines for Solution Accelerators
- Publishing Guidelines for Integration Service Connectors
- Security & IP Protection
- Other UiPath Listings
- Node-RED
- Setup
- Teams
- Microsoft Teams Scope
- Create Team
- Create Team From Group
- Get Team
- Get Teams
- Channels
- Create Channel
- Delete Channel
- Get Channel
- Get Channels
- Update Channel
- Chats
- Get Chat
- Get Chats
- Get Chat Members
- Messages
- Get Message
- Get Messages
- Get Message Replies
- Reply To Message
- Send Message
- Events
- Create Event
- Delete Event
- Get Event
- Get Events
- Users
- Get User Presence
- How It Works
- Technical References
- Get Started
- About
- Setup
- Technical References
- Azure Form Recognizer Scope
- Activities
- Analyze Form
- Analyze Form Async
- Get Analyze Form Result
- Analyze Receipt
- Analyze Receipt Async
- Get Analyze Receipt Result
- Analyze Layout
- Analyze Layout Async
- Get Analyze Layout Result
- Train Model
- Get Models
- Get Model Keys
- Get Model Info
- Delete Model
- Connectors
- How to Create Activities
- Build Your Integration
Create Team
The Create Team activity calls the Microsoft Graph CreateTeam API to create a new team (Name) according to your specified structure (Template) and visibility type (Visibility - Public or Private).
Team
object that you can use as input variables in subsequent activities (e.g., Team.Id
in Get Channels, Update Channel, etc.).
The following steps and message sequence diagram is an example how the activity works from design time (i.e., the activity dependencies and input/output properties) to run time.
- Complete the Setup steps.
- Add the Microsoft Teams Scope activity to your project.
- Add the Create Team activity inside the Microsoft Teams Scope activity.
- Enter values for the Input properties.
- Create and enter a
Team
variable for your Output property. -
Run the activity.
- Your input property values are sent to the CreateTeam API.
-
The API returns the
Team
value to your output property variable.
The values for the following properties are specified when adding this activity to your project in UiPath Studio.
DisplayName
The display name of the activity.
Attributes |
Details |
---|---|
Type |
|
Required |
Yes |
Default value |
Create Team |
Allowed values |
Enter a
String or
String variable.
|
Notes |
N/A |
Name
The display name for your new team.
Attributes |
Details |
---|---|
Type |
|
Required |
Yes |
Default value |
Empty |
Allowed values |
Enter a
String or
String variable.
|
Notes |
This value is displayed in the Microsoft Teams app. |
Description
An optional description for the team.
Attributes |
Details |
---|---|
Type |
|
Required |
No |
Default value |
Empty |
Allowed values |
Enter a
String or
String variable.
|
Notes |
N/A |
Template
The template that you want to use to create your team.
Attributes |
Details |
---|---|
Type |
|
Required |
Yes |
Default value |
"standard" (not shown) |
Allowed values |
Enter a
String or
String variable.
|
Notes |
To create a standard template, leave the property empty. To create a different template type, enter any base template type
String value. When entering your value, use
the template name as it is shown in the baseTemplateId
column in the link provided (e.g., "educationStaff",
"retailStore", etc.).
|
Visibility
The visibility that you want to assign to your team.
Attributes |
Details |
---|---|
Type |
|
Required |
No |
Default value |
TeamVisibilityType.Prive (not shown) |
Allowed values |
Enter a
TeamVisibilityType or
TeamVisibilityType variable (see notes
below).
|
Notes |
Enter one of the following two accepted values: TeamVisibilityType.Private - Anyone can see the team but only the owner can add a user to the team. TeamVisibilityType.Public - Anyone can join the team. |
Team
Team
object that represents your created team.
Attributes |
Details |
---|---|
Type |
|
Required |
No (required if you plan to use the output data in subsequent activities) |
Default value |
Empty |
Allowed values |
Enter a
Team variable.
|
Notes |
The variable you create for this property can be
used as an input variable in subsequent activities(e.g.,
Team.Id in Get
Channels, Update
Channel, etc.).
The
Note - some properties listed in the designer are not applicable to the
Team object includes multiple properties and relationships that you can use in
other activities.The example image below shows some of the
properties that you can return.
Team object (e.g.,
Template ). For a list of the applicable
Team properties, visit the links
above.
|
The following image shows an example of the activity dependency relationship and input/output property values.
For step-by-step instructions and examples, see the Quickstart guides.