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Marketplace user guide

Last updated Mar 30, 2026

Create team

Overview

The Create Team activity calls the Microsoft Graph CreateTeam API to create a new team (Name) according to your specified structure (Template) and visibility type (Visibility - Public or Private).

After creating your new team, the activity outputs its properties in a Team object that you can use as input variables in subsequent activities (for example, Team.Id in Get Channels, Update Channel, and so on).

How it works

The following steps and message sequence diagram is an example of how the activity works from design time (that is, the activity dependencies and input/output properties) to run time.

  1. Complete the Setup steps.
  2. Add the Microsoft Teams Scope activity to your project.
  3. Add the Create Team activity inside the Microsoft Teams Scope activity.
  4. Enter values for the Input properties.
  5. Create and enter a Team variable for your Output property.
  6. Run the activity.
    • Your input property values are sent to the CreateTeam API.

    • The API returns the Team value to your output property variable.

      docs image

Properties

The values for the following properties are specified when adding this activity to your project in UiPath Studio.

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Common

DisplayName

The display name of the activity.

AttributesDetails
TypeString
RequiredYes
Default valueCreate Team
Allowed valuesEnter a String or String variable.
NotesN/A

Input

Name

The display name for your new team.

AttributesDetails
TypeString
RequiredYes
Default valueEmpty
Allowed valuesEnter a String or String variable.
NotesThis value is displayed in the Microsoft Teams app.

Options

Description

An optional description for the team.

AttributesDetails
TypeString
RequiredNo
Default valueEmpty
Allowed valuesEnter a String or String variable.
NotesN/A
Template

The template that you want to use to create your team.

AttributesDetails
TypeString
RequiredYes
Default value"standard" (not shown)
Allowed valuesEnter a String or String variable.
NotesTo create a standard template, leave the property empty. To create a different template type, enter any base template type String value. When entering your value, use the template name as it is shown in the baseTemplateId column in the link provided (e.g., "educationStaff", "retailStore", etc.).
Visibility

The visibility that you want to assign to your team.

AttributesDetails
TypeTeamVisibilityType
RequiredNo
Default valueTeamVisibilityType.Private (not shown)
Allowed valuesEnter a TeamVisibilityType or TeamVisibilityType variable (see notes below).
NotesEnter one of the following two accepted values: TeamVisibilityType.Private - Anyone can see the team but only the owner can add a user to the team. TeamVisibilityType.Public - Anyone can join the team.

Output

Team

The Team object that represents your created team.

AttributesDetails
TypeTeam
RequiredNo (required if you plan to use the output data in subsequent activities)
Default valueEmpty
Allowed valuesEnter a Team variable.
NotesThe variable you create for this property can be used as an input variable in subsequent activities (for example, Team.Id in Get Channels, Update Channel, and so on). The Team object includes multiple properties and relationships that you can use in other activities. The example image below shows some of the properties that you can return. Note - some properties listed in the designer are not applicable to the Team object (for example, Template). For a list of the applicable Team properties, visit the links above.

Example

The following image shows an example of the activity dependency relationship and input/output property values.

For step-by-step instructions and examples, see the Quickstart guides.

docs image

  • Overview
  • How it works
  • Properties
  • Common
  • Input
  • Options
  • Output
  • Example

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