- Release Notes
- Overview
- Getting Started
- Marketplace Vendors
- Marketplace Customers
- Publishing Guidelines
- Publishing Guidelines for Ready-to-go Automations
- Publishing Guidelines for Solution Accelerators
- Publishing Guidelines for Integration Service Connectors
- Security & IP Protection
- Other UiPath Listings
- Node-RED
- Setup
- Teams
- Microsoft Teams Scope
- Create Team
- Create Team From Group
- Get Team
- Get Teams
- Channels
- Create Channel
- Delete Channel
- Get Channel
- Get Channels
- Update Channel
- Chats
- Get Chat
- Get Chats
- Get Chat Members
- Messages
- Get Message
- Get Messages
- Get Message Replies
- Reply To Message
- Send Message
- Events
- Create Event
- Delete Event
- Get Event
- Get Events
- Users
- Get User Presence
- How It Works
- Technical References
- Get Started
- About
- Setup
- Technical References
- Azure Form Recognizer Scope
- Activities
- Analyze Form
- Analyze Form Async
- Get Analyze Form Result
- Analyze Receipt
- Analyze Receipt Async
- Get Analyze Receipt Result
- Analyze Layout
- Analyze Layout Async
- Get Analyze Layout Result
- Train Model
- Get Models
- Get Model Keys
- Get Model Info
- Delete Model
- Connectors
- How to Create Activities
- Building Activity Packages
- Understanding the Activity Project Structure
- Build Your Integration
Understanding the Activity Project Structure
Now that you have gone through the Activity Creation tutorial and have a working activity package, it's time to understand what all the constituent files do and how they interweave to form a UiPath activity. Each activity solution in Visual Studio contains 3 main sections (called projects): the Auxiliary, Activities, and Designers.
Auxiliary Project (Optional)
The first project contains all the custom classes in the activity namespace and which are referenced in the subsequent projects. These can include clients, custom datatypes, interfaces, exceptions, enums, auxiliary classes, etc. Because these are supporting files that may not exist in your particular activity, the Auxiliary project is optional.
Activity Project
This project contains the execution logic for each activity. Notice that each of your activities in UiPath Studio has a corresponding file in Visual Studio. To understand each of these files, see the Customizing Activities section.
Designer Project
This project contains all the UI elements for your activities, including custom controls, themes (for adding skins and styles), converters (classes used to bind properties and data to UI elements), and the activity UIs. Notice that each activity in UiPath Studio has a corresponding Xaml and Xaml.cs file in Visual Studio.
Also included here are the package's metadata files: DesignerMetadata and the nuspec. More on those in the Building Your Package section.