- Overview
- UI Automation
- Applications and technologies automated with UI Automation
- Project compatibility
- UI-ANA-016 - Pull Open Browser URL
- UI-ANA-017 - ContinueOnError True
- UI-ANA-018 - List OCR/Image Activities
- UI-DBP-006 - Container Usage
- UI-DBP-013 - Excel Automation Misuse
- UI-DBP-030 - Forbidden Variables Usage In Selectors
- UI-PRR-001 - Simulate Click
- UI-PRR-002 - Simulate Type
- UI-PRR-003 - Open Application Misuse
- UI-PRR-004 - Hardcoded Delays
- UI-REL-001 - Large Idx in Selectors
- UI-SEC-004 - Selector Email Data
- UI-SEC-010 - App/Url Restrictions
- UI-USG-011 - Non Allowed Attributes
- UX-SEC-010 - App/Url Restrictions
- UX-DBP-029 - Insecure Password Use
- UI-PST-001 - Audit Log Level in Project Settings
- UiPath Browser Migration Tool
- Clipping region
- Computer Vision Recorder
- Activities index
- Activate
- Anchor Base
- Attach Browser
- Attach Window
- Block User Input
- Callout
- Check
- Click
- Click Image
- Click Image Trigger
- Click OCR Text
- Click Text
- Click Trigger
- Close Application
- Close Tab
- Close Window
- Context Aware Anchor
- Copy Selected Text
- Element Attribute Change Trigger
- Element Exists
- Element Scope
- Element State Change Trigger
- Export UI Tree
- Extract Structured Data
- Find Children
- Find Element
- Find Image
- Find Image Matches
- Find OCR Text Position
- Find Relative Element
- Find Text Position
- Get Active Window
- Get Ancestor
- Get Attribute
- Get Event Info
- Get From Clipboard
- Get Full Text
- Get OCR Text
- Get Password
- Get Position
- Get Source Element
- Get Text
- Get Visible Text
- Go Back
- Go Forward
- Go Home
- Google Cloud Vision OCR
- Hide Window
- Highlight
- Hotkey Trigger
- Hover
- Hover Image
- Hover OCR Text
- Hover Text
- Image Exists
- Indicate On Screen
- Inject .NET Code
- Inject Js Script
- Invoke ActiveX Method
- Key Press Trigger
- Load Image
- Maximize Window
- Microsoft Azure Computer Vision OCR
- Microsoft OCR
- Microsoft Project Oxford Online OCR
- Minimize Window
- Monitor Events
- Mouse Trigger
- Move Window
- Navigate To
- OCR Text Exists
- On Element Appear
- On Element Vanish
- On Image Appear
- On Image Vanish
- Open Application
- Open Browser
- Refresh Browser
- Replay User Event
- Restore Window
- Save Image
- Select Item
- Select Multiple Items
- Send Hotkey
- Set Clipping Region
- Set Focus
- Set Text
- Set To Clipboard
- Set Web Attribute
- Show Window
- Start Process
- System Trigger
- Take Screenshot
- Tesseract OCR
- Text Exists
- Tooltip
- Type Into
- Type Secure Text
- Use Foreground
- Wait Attribute
- Wait Element Vanish
- Wait Image Vanish
- Application Event Trigger
- Check/Uncheck
- Check App State
- Check Element
- Click
- Click Event Trigger
- Drag and Drop
- Extract Table Data
- For Each UI Element
- Get Attribute
- Get Browser Data
- Get Text
- Get URL
- Go to URL
- Highlight
- Hover
- Inject Js Script
- Keyboard Shortcuts
- Keypress Event Trigger
- Mouse Scroll
- Navigate Browser
- Select Item
- Set Browser Data
- Set Runtime Browser
- Set Text
- Take Screenshot
- Type Into
- Use Application/Browser
- Perform browser search and retrieve results using UI Automation APIs
- Web Browsing
- Find Images
- Click Images
- Trigger and Monitor Events
- Create and Override Files
- HTML Pages: Extract and Manipulate Information
- Window Manipulation
- Automated List Selection
- Find and Manipulate Window Elements
- Manage Text Automation
- Load and Process Images
- Manage Mouse Activated Actions
- Automate Application Runtime
- Automated Run of a Local Application
- Browser Navigation
- Web Automation
- Trigger Scope Example
- Enable UI Automation support in DevExpress
- Computer Vision Local Server
- Mobile Automation
- Release notes
- Project compatibility
- Get Log Types
- Get Logs
- Get Page Source
- Get Device Orientation
- Get Session Identifier
- Install App
- Manage Current App
- Manage Other App
- Open DeepLink
- Open URL
- Mobile Device Connection
- Directional Swipe
- Draw Pattern
- Positional Swipe
- Press Hardware Button
- Set Device Orientation
- Take Screenshot
- Take Screenshot Part
- Element Exists
- Execute Command
- Get Attribute
- Get Selected Item
- Get Text
- Set Selected Item
- Set Text
- Swipe
- Tap
- Type Text
- Terminal
UI Automation Activities
Keyboard Shortcuts
UiPath.UIAutomationNext.Activities.NKeyboardShortcuts
Sends one or more keyboard shortcuts to a UI element.
This activity must be added inside a Use Application/Browser activity.
To use this activity outside a Use Application/Browseractivity, you need to provide an Input element.
This activity is compatible with Object Repository.
To learn how to use this activity, see Tutorial: Filling Out PDF Forms in Acrobat Reader with Data from Excel.
Designer panel
-
Click Indicate in App/Browser to indicate the UI element to use as target.
If no target element is indicated, the shortcuts are sent to the parent application/browser.
After you indicate the target, select the Menu button to access the following options:
- Indicate target on screen - Indicate the target again.
- Edit target - Open the selection mode to configure the target.
- Add verification / Remove verification - Adds or removes the Indicate verification target on screen feature in the activity card. Verify execution is enabled by default.
- Remove informative screenshot - Remove the screenshot of the target application or web page.
- Add to Object Repository - Add the current UI element to a library project, from where it can be reused throughout your automation process.
-
Record shortcut - Click this option and then press the key combination to send to the target element on your keyboard. The recorded shortcut is displayed in the body of the activity.
After you record a shortcut:
- To add more shortcuts, click Record shortcut again and press the desired key or keys on your keyboard. The shortcuts are sent in the order in which they appear in the body of the activity.
- To change the order in which the recorded shortcuts are sent, drag and drop the recorded keys to change their position in the body of the activity.
-
To remove an added shortcut,click Remove.
-
Send key combination - They keyboard shortcuts to be sent.
- Indicate verification target on screen - Indicate the UI element to use as target and that should appear or disappear after the action is performed. Use this feature when you want to ensure that a specific action performed by the activity was executed correctly during runtime. This is particularly useful in automated processes, where you need to confirm that specific UI elements appear or disappear as the result of an action. It adds an extra layer of verification to ensure the process is running as expected. So, if your automation process depends on the correct execution of certain steps, you would probably want to verify the execution. This feature can be enabled from the Project Settings, or from the body of the activity, by selecting Add verification.
Properties panel
Common
-
Continue on error - Specifies if the automation should continue even when the activity throws an error. This field only supports
Boolean
values (True, False). The default value is False. As a result, if the field is blank and an error is thrown, the execution of the project stops. If the value is set to True, the execution of the project continues regardless of any error. -
Delay after - Delay (in seconds) between the time this activity is completed and the time the next activity begins any operations. The default value is 0.3 seconds. Adding a delay between activities ensures that one activity has enough time to complete before the next activity begins.
-
Delay before - Delay (in seconds) between the time the previous activity is completed and the time this activity begins performing any operations. The default value is 0.2 seconds. Adding a delay between activities ensures that one activity has enough time to complete before the next activity begins.
-
Display name - The name displayed for the activity in the Designer panel. A display name is automatically generated when you indicate a target.
-
Timeout - Specify the amount of time (in seconds) to wait for the activity to be executed before throwing an error. The default value is 30 seconds.
Input
- Shortcuts - The keyboard shortcuts to be sent. This field supports
strings and
String
variables. -
Target - The target element. Target element must be set. Before indicating on screen, this field is set to
(null)
. Once the target is indicated, all properties regarding the element that was indicated are displayed.- Click offset -
Specifies an offset for the click activity, which can be further configured.
- Anchoring point - Describes the starting point of the cursor to which it offsets from Offset X and Offset Y properties are added. The following options are available: TopLeft, TopRight, BottomLeft, BottomRight, and Center. By default, Center is selected.
- Offset X -
Horizontal displacement of the cursor position according to the
option selected in the Anchoring point field. This field
supports only
Int32
variables. - Offset Y -
Vertical displacement of the cursor position according to the option
selected in the Anchoring point field. This field supports
only
Int32
variables.
- CV Control type - Indicates the type of control identified using Computer Vision.
- CV Text - Indicates the text identified using Computer Vision.
- Fuzzy selector - The parameters for the fuzzy selector.
- Native text - The text that is used to identify the UI element.
- Responsive websites - Enable responsive websites layout.
- Strict selector - The strict selector generated for the UI element.
- Targeting methods -
The selector types that you want to use for identifying the element. This
property can be set to any combination from the drop-down menu:
- None
- Strict selector
- Fuzzy selector
- Image
- Native text
- Computer
Vision - To use Computer Vision as a targeting method, you
need to go to Project Settings > Computer Vision
and make sure to set the correct server endpoint. You can leave this
field as it is and use UiPath Cloud, which is filled-in by default,
or you can enter another value either by selecting any of the other
public endpoints specific to a server
region or your own on-premises server.
Another way of using Computer Vision as a targeting method is to set Use Local Server to True. This implies that the UiPath.ComputerVision.LocalServer package is installed in your project. When Local Server is enabled, the server value is over-written. However, the Local Server is not available in cross-platform projects.
- Visibility check -
Checks whether the UI element is visible or not. You can choose one of three
options from the drop-down menu:
- None - Does not check for visibility.
- Interactive (for Fuzzy Selector) - Default option. Checks if the element is potentially visible, ignoring page scroll and obstructions by other apps, or the fact that the application is minimized. This check is useful when trying to ensure that you are not targeting invisible elements that exist in the DOM but are hidden.
- Fully visible - Checks if the UI element is visible or not.
- Wait for page load -
Before performing the action, wait for the application to become ready to
accept input. You can choose one of three options from the drop-down menu:
- None - Does not wait for the target to be ready.
- Interactive - Waits until only a part of the app is loaded.
- Complete - Waits for the entire app to be loaded.
- Window selector (Application instance) - The selector that is used for the application window. Only applicable when the window attach mode is set to Application instance.
- Click offset -
Specifies an offset for the click activity, which can be further configured.
-
Verify execution - At runtime, verifies if the action performed by the activity was correct. This is done by indicating an element that should appear or disappear after the action is performed, which is monitored and verified after the activity is executed. This feature can be enabled from the Project Settings, or from the body of the activity, by selecting Add Verification from the context menu.
- Display name - The display name of the verification action. This field is autofilled based on the verification action and element you have chosen. Once Verify execution is set up, this display name becomes visible in the activity card.
- Retry - When selected, the action is retried for the duration of the activity timeout, if the expected outcome was not achieved. By default, this check box is selected.
- Target - This target is used to indicate the element that you want to verify at runtime. For more information on the property fields that can be expanded under this property, see the Target property above, as the functionality of the properties is the same.
- Timeout - The amount of time (in seconds) to wait for the verification element to appear, disappear, or change. If the Retry checkbox is selected, the action is performed again, followed by the verification, for the duration specified in the Timeout property of the activity. The default value is 10 seconds.
- Verify element
- Defines what change you want to check the verification target for.
The available options are:
- Appeared - Checks whether the element appears.
- Disappeared - Check whether the element disappears.
- Text Changed - Checks whether there are any changes in the text of the element.
- Visually Changed - Checks whether there are any image changes of the element.
Input/Output Element
- Input element - The UI element
on which the activity is executed, stored in an
UIElement
object. This field supports onlyUIElement
objects. This object can be obtained from the Output Element property field of other UI Automation activities. - Output element - Outputs a
target UI Element and stores it in a
UIElement
object, which can be further used to target the same element with other activities.
Misc
- Private - If selected, the
values of variables and arguments are no longer logged at Verbose level. This field
supports only
Boolean
(True, False) values. The default value is False.
Options
- Activate - Bring the UI element to the foreground and activate it before sending the shortcut. This field only supports Boolean values (True, False). The default value is True.
-
Click before typing - Select whether to click the specified UI element before typing the text, and the type of click to perform. The options are None (do not click), Single (execute a single click), or Double (execute a double click).
The default option is None.
- Delay between keys - Delay (in seconds) between consecutive keystrokes. The default value is 0.02 seconds. The maximum value is 1 second.
- Delay between shortcuts - Delay (in seconds) between consecutive keyboard shortcuts. You can choose a predetermined value from the drop-down menu: 0.2 (s), 0.5 (s), or 0.8 (s). The default value is 0.5 seconds.
-
Input mode - Select which method the Robot should use to interact with the target application:
-
Same as App/Browser - Use the same input mode as the Use Application/Browser activity.
-
Hardware Events - Uses the hardware driver to perform the action. This is the slowest method, it cannot work in the background, but it is compatible with all desktop apps.
This is the default selection.
-
Chromium API - Performs actions using debugger APIs. Works only for Chromium elements. Sends all text in one go. Works even if target app is not in focus. For more details, check out this page.
-
Window Messages - Simulate using Win32 messages. Recommended for desktop apps. Usually more reliable than Hardware Events. Sends all text in a single action. Works even if target app is not in focus. Please test if your target application UI element supports this.
-
- Work in scope - Choose the browser tab rendering the web application to automate.
- Keyboard shortcuts container - Send keyboard shortcuts to the Entire page or to an Element. The default option is Entire page.
- Add key combination - Add one or more key modifiers to use in combination with the action of the activity. The following options are available: Alt, Ctrl, and Shift.
- Key(s) - Select a key from the drop-down menu or type a key and then select Add shortcut key to populate the Send key combination field.
- Send key combination - The keyboard shortcuts to be sent.
Additional options
Timings
-
Delay before - Delay (in seconds) between the time the previous activity is completed and the time this activity begins performing any operations. The default value is 0.2 seconds. Adding a delay between activities ensures that one activity has enough time to complete before the next activity begins.
-
Delay after - Delay (in seconds) between the time this activity is completed and the time the next activity begins any operations. The default value is 0.3 seconds. Adding a delay between activities ensures that one activity has enough time to complete before the next activity begins.
-
Timeout - Specify the amount of time (in seconds) to wait for the activity to be executed before throwing an error. The default value is 30 seconds.
-
Continue on error - Specifies if the automation should continue even when the activity throws an error. This field only supports
Boolean
values (True, False). The default value is False. As a result, if the field is blank and an error is thrown, the execution of the project stops. If the value is set to True, the execution of the project continues regardless of any error.
Options
-
Click before typing - Select whether to click the specified UI element before typing the text, and the type of click to perform. The options are None (do not click), Single (execute a single click), or Double (execute a double click).
The default option is None.
- Activate - Bring the UI element to the foreground and activate it before sending the shortcut. This field only supports Boolean values (True, False). The default value is True.
- Delay between shortcuts - Delay (in seconds) between consecutive keyboard shortcuts. The default value is 0.5 seconds.
Input/Output
- Input element - The UI element
on which the activity is executed, stored in an
UIElement
object. This field supports onlyUIElement
objects. This object can be obtained from the Output Element property field of other UI Automation activities. - Output element - Outputs a
target UI Element and stores it in a
UIElement
object, which can be further used to target the same element with other activities.