- Release Notes
- Getting Started
- Setup and Configuration
- Automation Projects
- Dependencies
- Types of Workflows
- File Comparison
- Automation Best Practices
- Source Control Integration
- Debugging
- The Diagnostic Tool
- Workflow Analyzer
- About Workflow Analyzer
- ST-NMG-001 - Variables Naming Convention
- ST-NMG-002 - Arguments Naming Convention
- ST-NMG-004 - Display Name Duplication
- ST-NMG-005 - Variable Overrides Variable
- ST-NMG-006 - Variable Overrides Argument
- ST-NMG-008 - Variable Length Exceeded
- ST-NMG-009 - Prefix Datatable Variables
- ST-NMG-011 - Prefix Datatable Arguments
- ST-NMG-012 - Argument Default Values
- ST-NMG-016 - Argument Length Exceeded
- ST-DBP-002 - High Arguments Count
- ST-DBP-003 - Empty Catch Block
- ST-DBP-007 - Multiple Flowchart Layers
- ST-DBP-020 - Undefined Output Properties
- ST-DBP-021 - Hardcoded Timeout
- ST-DBP-023 - Empty Workflow
- ST-DBP-024 - Persistence Activity Check
- ST-DBP-025 - Variables Serialization Prerequisite
- ST-DBP-026 - Delay Activity Usage
- ST-DBP-027 - Persistence Best Practice
- ST-DBP-028 - Arguments Serialization Prerequisite
- ST-USG-005 - Hardcoded Activity Arguments
- ST-USG-009 - Unused Variables
- ST-USG-010 - Unused Dependencies
- ST-USG-014 - Package Restrictions
- ST-USG-020 - Minimum Log Messages
- ST-USG-024 - Unused Saved for Later
- ST-USG-025 - Saved Value Misuse
- ST-USG-026 - Activity Restrictions
- ST-USG-027 - Required Packages
- ST-USG-028 - Restrict Invoke File Templates
- ST-USG-032 - Required Tags
- ST-USG-034 - Automation Hub URL
- Variables
- Arguments
- Imported Namespaces
- Coded automations
- Trigger-based Attended Automation
- Recording
- UI Elements
- Control Flow
- Selectors
- Object Repository
- Data Scraping
- Image and Text Automation
- Citrix Technologies Automation
- RDP Automation
- Salesforce Automation
- SAP Automation
- VMware Horizon Automation
- Logging
- The ScreenScrapeJavaSupport Tool
- The WebDriver Protocol
- Test Suite - Studio
- Extensions
- About extensions
- SetupExtensions tool
- UiPathRemoteRuntime.exe is not running in the remote session
- UiPath Remote Runtime blocks Citrix session from being closed
- UiPath Remote Runtime causes memory leak
- UiPath.UIAutomation.Activities package and UiPath Remote Runtime versions mismatch
- The required UiPath extension is not installed on the remote machine
- Screen resolution settings
- Group Policies
- Cannot communicate with the browser
- Chrome extension is removed automatically
- The extension may have been corrupted
- Check if the extension for Chrome is installed and enabled
- Check if ChromeNativeMessaging.exe is running
- Check if ComSpec variable is defined correctly
- Enable access to file URLs and Incognito mode
- Multiple browser profiles
- Group Policy conflict
- Known issues specific to MV3 extensions
- List of extensions for Chrome
- Chrome Extension on Mac
- Group Policies
- Cannot communicate with the browser
- Edge extension is removed automatically
- The extension may have been corrupted
- Check if the Extension for Microsoft Edge is installed and enabled
- Check if ChromeNativeMessaging.exe is running
- Check if ComSpec variable is defined correctly
- Enable access to file URLs and InPrivate mode
- Multiple browser profiles
- Group Policy conflict
- Known issues specific to MV3 extensions
- List of extensions for Edge
- Extension for VMware Horizon
- SAP Solution Manager plugin
- Excel Add-in
- Troubleshooting
Studio User Guide
State Machines
A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered.
Another important aspect of state machines are transitions, as they also enable you to add conditions based on which to jump from one state to another. These are represented by arrows or branches between states.
There are two activities that are specific to state machines, namely State and Final State, found under Workflow > State Machine.
The State activity contains three sections, Entry, Exit and Transition(s), while the Final State only contains one section, Entry. Both of these activities can be expanded by double-clicking them, to view more information and edit them.
The Entry and Exit sections enable you to add entry and exit triggers for the selected state, while the Transition(s) section displays all the transitions linked to the selected state.
Transitions are expanded when you double-click them, just like the State activity. They contain three sections, Trigger, Condition and Action, that enable you to add a trigger for the next state, or add a condition under which an activity or sequence is to be executed.
To exemplify how to use a state machine, we are going to build the guessing game we did in the previous chapter, the only difference being that we will try to guess a number between 1 and 100.