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- Ihre Integration entwickeln
Marketplace-Benutzerhandbuch
Dieser Dokumentationsabschnitt führt Sie durch die Einbettung der Lizenzierungs-SDK-Bibliothek in Ihr Aktivitätspaket.
Führen Sie die nächsten Schritte aus, je nachdem, ob Ihr Paket mit oder ohne UiPath Activity Creator entwickelt wurde:
- wurde mit dem UiPath Activity Creator entwickelt
- Das Paket wurde nicht mit dem UiPath Activity Creator entwickelt
Ihre VS-Lösung muss mit .Net 4.6.1 kompatibel sein.
Die Last der Lizenzierungsimplementierung für .NET 6- oder Windows-kompatible benutzerdefinierte Aktivitäten liegt beim Anbieter. UiPath Marketplace bietet keine .NET6-kompatible Lizenzierungsbibliothek. Es bietet eine mit Windows-Legacy kompatible Lizenzierungsbibliothek.
In case your package was developed using the UiPath Activity Creator
-
Fügen Sie in der ExecuteAsync- Methode jeder Ihrer Aktivitäten die Validierungsprüfung hinzu, außer Sie haben ein Scope-Aktivitätsszenario. Wenn Sie ein Scope-Aktivitätsszenario haben, können Sie die Validierungsprüfung nur zu dieser Aktivität hinzufügen, wenn alle Ihre Aktivitäten der Lizenzierung unterliegen.
protected override async Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken) { // Inputs var firstNumber = FirstNumber.Get(context); var secondNumber = SecondNumber.Get(context); // License validation #if !DEBUG //if your package is MyCompany.MyPackageName.Activities.1.0.0.nupkg await Validator.ValidateAsync(context, "MyCompany.MyPackageName.Activities"); #endif /////////////////////////// // Add execution logic HERE /////////////////////////// // Outputs return (ctx) => { }; }protected override async Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken) { // Inputs var firstNumber = FirstNumber.Get(context); var secondNumber = SecondNumber.Get(context); // License validation #if !DEBUG //if your package is MyCompany.MyPackageName.Activities.1.0.0.nupkg await Validator.ValidateAsync(context, "MyCompany.MyPackageName.Activities"); #endif /////////////////////////// // Add execution logic HERE /////////////////////////// // Outputs return (ctx) => { }; }Hinweis:- The context object can be passed only once and used only in the method it was passed into. For example, after the Validator.ValidateAsync call, it can not be used anymore in the ExecuteAsync method.
- Angesichts der obigen Anforderung bedeutet dies auch, dass die Eingabevariablen gelesen werden müssen, bevor der Kontext an die Lizenzierungsmethode/Bibliothek übergeben wird.
-
Reference the Licensing.dll library into your .Activities project and add the using statement:

using UiPath.Marketplace.License.Validations; -
The setup is complete - build your package, and make sure that the Licensing.dll library is present inside the package contents (within the lib folder). Afterward, you can submit it on the Marketplace.
Für den Fall, dass Ihr Paket nicht mit dem UiPath Activity Creator entwickelt wurde
Ihre anfängliche Aktivität sieht folgendermaßen aus:
using System;
using System.Activities;
using System.ComponentModel;
namespace ClassMathCustomActivity
{
public class SimpleFormula : CodeActivity
{
[Category("Input")]
[RequiredArgument]
public InArgument<double> FirstNumber { get; set; }
[Category("Input")]
public InArgument<double> SecondNumber { get; set; }
[Category("Output")]
public OutArgument<double> ResultNumber { get; set; }
protected override void Execute(CodeActivityContext context)
{
var firstNumber = FirstNumber.Get(context);
var secondNumber = SecondNumber.Get(context);
var result = System.Math.Pow(firstNumber + secondNumber, 2);
ResultNumber.Set(context, result);
}
}
}
using System;
using System.Activities;
using System.ComponentModel;
namespace ClassMathCustomActivity
{
public class SimpleFormula : CodeActivity
{
[Category("Input")]
[RequiredArgument]
public InArgument<double> FirstNumber { get; set; }
[Category("Input")]
public InArgument<double> SecondNumber { get; set; }
[Category("Output")]
public OutArgument<double> ResultNumber { get; set; }
protected override void Execute(CodeActivityContext context)
{
var firstNumber = FirstNumber.Get(context);
var secondNumber = SecondNumber.Get(context);
var result = System.Math.Pow(firstNumber + secondNumber, 2);
ResultNumber.Set(context, result);
}
}
}
The most important change that you need to make is to the execute method, which needs to be an ExecuteAsync.
The proposed solution is to create AsyncTaskCodeActivity.cs class that should look like this:
using System;
using System.Activities;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
namespace ClassMathCustomActivity
{
internal struct AsyncTaskCodeActivityImplementation : IDisposable
{
private CancellationTokenSource _cancellationTokenSource;
private bool _tokenDisposed;
public void Cancel()
{
if (!_tokenDisposed)
{
_cancellationTokenSource?.Cancel();
_cancellationTokenSource?.Dispose();
_tokenDisposed = true;
}
}
public IAsyncResult BeginExecute(AsyncCodeActivityContext context
, Func<AsyncCodeActivityContext, CancellationToken, Task<Action<AsyncCodeActivityContext>>> onExecute
, AsyncCallback callback, object state)
{
if (!_tokenDisposed)
{
_cancellationTokenSource?.Dispose();
}
_cancellationTokenSource = new CancellationTokenSource();
_tokenDisposed = false;
TaskCompletionSource<Action<AsyncCodeActivityContext>> taskCompletionSource = new TaskCompletionSource<Action<AsyncCodeActivityContext>>(state);
Task<Action<AsyncCodeActivityContext>> task = onExecute(context, _cancellationTokenSource.Token);
var cancellationTokenSource = _cancellationTokenSource;
task.ContinueWith(t =>
{
if (t.IsFaulted)
{
taskCompletionSource.TrySetException(t.Exception.InnerException);
}
else if (t.IsCanceled || cancellationTokenSource.IsCancellationRequested)
{
taskCompletionSource.TrySetCanceled();
}
else
{
taskCompletionSource.TrySetResult(t.Result);
}
callback?.Invoke(taskCompletionSource.Task);
});
return taskCompletionSource.Task;
}
public void EndExecute(AsyncCodeActivityContext context, IAsyncResult result)
{
Task<Action<AsyncCodeActivityContext>> task = (Task<Action<AsyncCodeActivityContext>>)result;
if (task.IsFaulted)
{
ExceptionDispatchInfo.Capture(task.Exception.InnerException).Throw();
}
if (task.IsCanceled)
{
context.MarkCanceled();
}
task.Result?.Invoke(context);
if (!_tokenDisposed)
{
_cancellationTokenSource?.Dispose();
_tokenDisposed = true;
}
}
private bool _disposed; // To detect redundant calls
public void Dispose()
{
if (!_disposed)
{
if (!_tokenDisposed)
{
if (_cancellationTokenSource != null)
_cancellationTokenSource.Dispose();
_tokenDisposed = true;
}
_disposed = true;
}
}
}
public abstract class AsyncTaskCodeActivity : AsyncCodeActivity, IDisposable
{
private AsyncTaskCodeActivityImplementation _impl = new AsyncTaskCodeActivityImplementation();
protected override void Cancel(AsyncCodeActivityContext context)
{
_impl.Cancel();
base.Cancel(context);
}
protected override IAsyncResult BeginExecute(AsyncCodeActivityContext context, AsyncCallback callback, object state)
{
return _impl.BeginExecute(context, ExecuteAsync, callback, state);
}
protected override void EndExecute(AsyncCodeActivityContext context, IAsyncResult result)
{
_impl.EndExecute(context, result);
}
protected abstract Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken);
#region IDisposable Support
private bool _disposed = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
}
_impl.Dispose(); //structs are not garbage collected so they fit in the unmanaged bucket
_disposed = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
public abstract class AsyncTaskCodeActivity<T> : AsyncCodeActivity<T>, IDisposable
{
private AsyncTaskCodeActivityImplementation _impl = new AsyncTaskCodeActivityImplementation();
protected override void Cancel(AsyncCodeActivityContext context)
{
_impl.Cancel();
base.Cancel(context);
}
protected override IAsyncResult BeginExecute(AsyncCodeActivityContext context, AsyncCallback callback, object state)
{
return _impl.BeginExecute(context, ExecuteAsync, callback, state);
}
protected override T EndExecute(AsyncCodeActivityContext context, IAsyncResult result)
{
_impl.EndExecute(context, result);
return Result.Get(context);
}
protected abstract Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken);
#region IDisposable Support
private bool _disposed = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
}
_impl.Dispose(); //structs are not garbage collected so they fit in the unmanaged bucket
_disposed = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}
using System;
using System.Activities;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
namespace ClassMathCustomActivity
{
internal struct AsyncTaskCodeActivityImplementation : IDisposable
{
private CancellationTokenSource _cancellationTokenSource;
private bool _tokenDisposed;
public void Cancel()
{
if (!_tokenDisposed)
{
_cancellationTokenSource?.Cancel();
_cancellationTokenSource?.Dispose();
_tokenDisposed = true;
}
}
public IAsyncResult BeginExecute(AsyncCodeActivityContext context
, Func<AsyncCodeActivityContext, CancellationToken, Task<Action<AsyncCodeActivityContext>>> onExecute
, AsyncCallback callback, object state)
{
if (!_tokenDisposed)
{
_cancellationTokenSource?.Dispose();
}
_cancellationTokenSource = new CancellationTokenSource();
_tokenDisposed = false;
TaskCompletionSource<Action<AsyncCodeActivityContext>> taskCompletionSource = new TaskCompletionSource<Action<AsyncCodeActivityContext>>(state);
Task<Action<AsyncCodeActivityContext>> task = onExecute(context, _cancellationTokenSource.Token);
var cancellationTokenSource = _cancellationTokenSource;
task.ContinueWith(t =>
{
if (t.IsFaulted)
{
taskCompletionSource.TrySetException(t.Exception.InnerException);
}
else if (t.IsCanceled || cancellationTokenSource.IsCancellationRequested)
{
taskCompletionSource.TrySetCanceled();
}
else
{
taskCompletionSource.TrySetResult(t.Result);
}
callback?.Invoke(taskCompletionSource.Task);
});
return taskCompletionSource.Task;
}
public void EndExecute(AsyncCodeActivityContext context, IAsyncResult result)
{
Task<Action<AsyncCodeActivityContext>> task = (Task<Action<AsyncCodeActivityContext>>)result;
if (task.IsFaulted)
{
ExceptionDispatchInfo.Capture(task.Exception.InnerException).Throw();
}
if (task.IsCanceled)
{
context.MarkCanceled();
}
task.Result?.Invoke(context);
if (!_tokenDisposed)
{
_cancellationTokenSource?.Dispose();
_tokenDisposed = true;
}
}
private bool _disposed; // To detect redundant calls
public void Dispose()
{
if (!_disposed)
{
if (!_tokenDisposed)
{
if (_cancellationTokenSource != null)
_cancellationTokenSource.Dispose();
_tokenDisposed = true;
}
_disposed = true;
}
}
}
public abstract class AsyncTaskCodeActivity : AsyncCodeActivity, IDisposable
{
private AsyncTaskCodeActivityImplementation _impl = new AsyncTaskCodeActivityImplementation();
protected override void Cancel(AsyncCodeActivityContext context)
{
_impl.Cancel();
base.Cancel(context);
}
protected override IAsyncResult BeginExecute(AsyncCodeActivityContext context, AsyncCallback callback, object state)
{
return _impl.BeginExecute(context, ExecuteAsync, callback, state);
}
protected override void EndExecute(AsyncCodeActivityContext context, IAsyncResult result)
{
_impl.EndExecute(context, result);
}
protected abstract Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken);
#region IDisposable Support
private bool _disposed = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
}
_impl.Dispose(); //structs are not garbage collected so they fit in the unmanaged bucket
_disposed = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
public abstract class AsyncTaskCodeActivity<T> : AsyncCodeActivity<T>, IDisposable
{
private AsyncTaskCodeActivityImplementation _impl = new AsyncTaskCodeActivityImplementation();
protected override void Cancel(AsyncCodeActivityContext context)
{
_impl.Cancel();
base.Cancel(context);
}
protected override IAsyncResult BeginExecute(AsyncCodeActivityContext context, AsyncCallback callback, object state)
{
return _impl.BeginExecute(context, ExecuteAsync, callback, state);
}
protected override T EndExecute(AsyncCodeActivityContext context, IAsyncResult result)
{
_impl.EndExecute(context, result);
return Result.Get(context);
}
protected abstract Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken);
#region IDisposable Support
private bool _disposed = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
}
_impl.Dispose(); //structs are not garbage collected so they fit in the unmanaged bucket
_disposed = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}
Die geänderte Aktivität sieht folgendermaßen aus:
using System;
using System.Threading.Tasks;
using UiPath.Marketplace.License.Validations;
using System.ComponentModel;
using System.Activities;
using System.Threading;
namespace ClassMathCustomActivity
{
public class SimpleFormula : AsyncTaskCodeActivity
{
[Category("Input")]
[RequiredArgument]
public InArgument<double> FirstNumber { get; set; }
[Category("Input")]
public InArgument<double> SecondNumber { get; set; }
[Category("Output")]
public OutArgument<double> ResultNumber { get; set; }
protected override async Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken)
{
var firstNumber = FirstNumber.Get(context);
var secondNumber = SecondNumber.Get(context);
// check for license after reading input arguments
#if !DEBUG
//if your package is MyCompany.MyPackageName.Activities.1.0.0.nupkg
await Validator.ValidateAsync(context, "MyCompany.MyPackageName.Activities");
#endif
return (ctx) =>
{
var result = System.Math.Pow(firstNumber + secondNumber, 2);
ResultNumber.Set(ctx, result);
};
}
}
}
using System;
using System.Threading.Tasks;
using UiPath.Marketplace.License.Validations;
using System.ComponentModel;
using System.Activities;
using System.Threading;
namespace ClassMathCustomActivity
{
public class SimpleFormula : AsyncTaskCodeActivity
{
[Category("Input")]
[RequiredArgument]
public InArgument<double> FirstNumber { get; set; }
[Category("Input")]
public InArgument<double> SecondNumber { get; set; }
[Category("Output")]
public OutArgument<double> ResultNumber { get; set; }
protected override async Task<Action<AsyncCodeActivityContext>> ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken)
{
var firstNumber = FirstNumber.Get(context);
var secondNumber = SecondNumber.Get(context);
// check for license after reading input arguments
#if !DEBUG
//if your package is MyCompany.MyPackageName.Activities.1.0.0.nupkg
await Validator.ValidateAsync(context, "MyCompany.MyPackageName.Activities");
#endif
return (ctx) =>
{
var result = System.Math.Pow(firstNumber + secondNumber, 2);
ResultNumber.Set(ctx, result);
};
}
}
}
Es ist wichtig, dass Zeile 24 direkt nach dem Lesen aller Eingabeargumente ausgeführt wird. Im obigen Beispiel werden die Zeilen 20 und 21 zum Lesen der Eingabeargumente und die Zeilen 26 bis 30 zum Festlegen des Ausgabearguments verwendet.
One last thing - when creating your .nupkg package, please make sure that the Licensing.dll library is present inside the package contents (within the lib folder).
Häufige Fragen
Was passiert, nachdem Sie diese Änderungen implementiert haben?
Nachdem Sie die Änderungen implementiert und die.nupkg-Datei erstellt haben, müssen Sie sie zur Veröffentlichung an den Marketplace übermitteln.
Kann ich die Lizenzdatei zu Testzwecken erhalten?
Nein, um die Aktivitäten zu testen, können Sie die C#-Präprozessoranweisung für das Debuggen verwenden (#if !DEBUG).
Wie erhalten Kunden die Lizenzdatei?
Nachdem jemand einen Kauf tätig hat, wird eine Lizenz .lic generiert und auf UiPath Marketplace verfügbar gemacht wird. Er kann die Datei herunterladen und dann die erforderlichen Schritte zur Verwendung der Aktivitäten ausführen.