sdk
latest
false
- 概述
- 自定义活动
- 将活动迁移到 .NET 6
- 发行说明
- 构建工作流分析器规则
- 构建活动项目设置
- 创建自定义向导
- 按范围划分活动的优先级
- UiPath.Activities.Api.Base
- UiPath.Studio.Activities.Api
- UiPath.Studio.Activities.Api.Activities
- UiPath.Studio.Activities.Api.BusyService
- UiPath.Studio.Activities.Api.ExpressionEditor
- UiPath.Studio.Activities.Api.Expressions
- UiPath.Studio.Activities.Api.Licensing
- UiPath.Studio.Activities.Api.Mocking
- UiPath.Studio.Activities.Api.ObjectLibrary
- UiPath.Studio.Activities.Api.PackageBindings
- UiPath.Studio.Activities.Api.ProjectProperties
- UiPath.Studio.Activities.Api.ScopedActivities
- UiPath.Studio.Activities.Api.Settings
- UiPath.Studio.Activities.Api.Wizards
- UiPath.Studio.Activities.Api.Workflow
- UiPath.Studio.Api.Controls
- UiPath.Studio.Api.Telemetry
- UiPath.Studio.Api.Theme
- Robot JavaScript SDK
- 触发器 SDK
重要 :
请注意此内容已使用机器翻译进行了部分本地化。
新发布内容的本地化可能需要 1-2 周的时间才能完成。
开发者指南
上次更新日期 2024年10月25日
编写活动代码
为了举例说明如何编写活动代码,我们将重新创建一个简单的“计算器”活动,该活动包含在示例UiPath.Examples.Activities解决方案中,您可以从 GitHub 下载该解决方案。 此活动接受两个数字和一个运算(加、减、乘或除)作为输入,并返回所选运算的结果。
活动代码由两部分组成 - 活动逻辑和活动设计。
从UiPath.Activities.Template开始,我们将重命名该解决方案,并将所有相关文件和引用重命名为UiPath.Examples.Activities 。
- 将保存活动逻辑的文件从“ ActivityTemplate.cs ”重命名为“ Calcerator.cs ”。
-
按如下方式更新引用和命名空间:
using System.Activities; using System.Diagnostics; using UiPath.Examples.Activities.Helpers; namespace UiPath.Examples.Activities { }
using System.Activities; using System.Diagnostics; using UiPath.Examples.Activities.Helpers; namespace UiPath.Examples.Activities { } -
声明输入参数 - 两个数字(将
FirstNumber
和SecondNumber
声明为int
)和要执行的操作(将SelectedOperation
声明为enum
,并将可选默认值设置为Multiply
)。 使用[RequiredArgument]
属性将所有三个参数标记为必需。 返回的值将用于设置“结果”参数的值。public class Calculator : CodeActivity<int> // This base class exposes an OutArgument named Result { [RequiredArgument] public InArgument<int> FirstNumber { get; set; } //InArgument allows a varriable to be set from the workflow [RequiredArgument] public InArgument<int> SecondNumber { get; set; } [RequiredArgument] public Operation SelectedOperation { get; set; } = Operation.Multiply; // default value is optional /* * The returned value will be used to set the value of the Result argument */ }
public class Calculator : CodeActivity<int> // This base class exposes an OutArgument named Result { [RequiredArgument] public InArgument<int> FirstNumber { get; set; } //InArgument allows a varriable to be set from the workflow [RequiredArgument] public InArgument<int> SecondNumber { get; set; } [RequiredArgument] public Operation SelectedOperation { get; set; } = Operation.Multiply; // default value is optional /* * The returned value will be used to set the value of the Result argument */ } -
启动执行部分,我们将添加日志记录,从工作流上下文中获取数字的值,并添加逻辑以处理除零的场景。
protected override int Execute(CodeActivityContext context) { // This is how you can log messages from your activity. logs are sent to the Robot which will forward them to Orchestrator context.GetExecutorRuntime().LogMessage(new Robot.Activities.Api.LogMessage() { EventType = TraceEventType.Information, Message = "Executing Calculator activity" }); var firstNumber = FirstNumber.Get(context); //get the value from the workflow context (remember, this can be a variable) var secondNumber = SecondNumber.Get(context); if (secondNumber == 0 && SelectedOperation == Operation.Divide) { throw new DivideByZeroException("Second number should not be zero when the selected operation is divide"); } return ExecuteInternal(firstNumber, secondNumber); }
protected override int Execute(CodeActivityContext context) { // This is how you can log messages from your activity. logs are sent to the Robot which will forward them to Orchestrator context.GetExecutorRuntime().LogMessage(new Robot.Activities.Api.LogMessage() { EventType = TraceEventType.Information, Message = "Executing Calculator activity" }); var firstNumber = FirstNumber.Get(context); //get the value from the workflow context (remember, this can be a variable) var secondNumber = SecondNumber.Get(context); if (secondNumber == 0 && SelectedOperation == Operation.Divide) { throw new DivideByZeroException("Second number should not be zero when the selected operation is divide"); } return ExecuteInternal(firstNumber, secondNumber); } -
添加要为每个选定操作执行的计算。
public int ExecuteInternal(int firstNumber, int secondNumber) { return SelectedOperation switch { Operation.Add => firstNumber + secondNumber, Operation.Subtract => firstNumber - secondNumber, Operation.Multiply => firstNumber * secondNumber, Operation.Divide => firstNumber / secondNumber, _ => throw new NotSupportedException("Operation not supported"), }; }
public int ExecuteInternal(int firstNumber, int secondNumber) { return SelectedOperation switch { Operation.Add => firstNumber + secondNumber, Operation.Subtract => firstNumber - secondNumber, Operation.Multiply => firstNumber * secondNumber, Operation.Divide => firstNumber / secondNumber, _ => throw new NotSupportedException("Operation not supported"), }; } -
定义操作。
public enum Operation { Add, Subtract, Multiply, Divide }
public enum Operation { Add, Subtract, Multiply, Divide }
活动中可用的输入由属性的数据类型决定。 在示例“计算器”活动中, 和
int
属性的FirstNumber
SecondNumber
数据类型会生成数字编辑器作为属性的输入字段,而对于具有Operation
enum
数据类型的 ,活动中将出现一个下拉菜单。
属性的标签和工具提示可以在文件Resources.resx中定义。
下表描述了每个活动属性可用的最常见属性。
属性 | 描述 |
---|---|
显示名称 | 属性的标签。 |
工具提示 | 将鼠标指针悬停在属性上时显示的文本 |
是必填项1 | 该属性是否为必填项。 还必须在活动中使用[RequiredArgument] 属性标记必需属性。
|
是主体2 | 属性在活动的主类别中是否应始终可见。 如果设置为false ,则该属性将显示在默认折叠的“显示高级选项”菜单下。
|
订单索引 | 属性的显示顺序。 |
1不适用于输出属性,这些属性绝不是必需的。
2按照约定,输出属性位于高级选项下活动的末尾。
- 将“ ActivityTemplateViewModel.cs ”文件重命名为“ CalceratorViewModel.cs ”,并向其中添加活动用户界面的代码。
-
按如下方式更新引用和命名空间:
using System.Activities.DesignViewModels; using System.Diagnostics; namespace UiPath.Examples.Activities.ViewModels { }
using System.Activities.DesignViewModels; using System.Diagnostics; namespace UiPath.Examples.Activities.ViewModels { } -
声明输入属性。 结果属性来自活动的基类。 名称和类型参数必须与活动中的参数匹配。
public class CalculatorViewModel : DesignPropertiesViewModel { /* * Properties names must match the names and generic type arguments of the properties in the activity * Use DesignInArgument for properties that accept a variable */ public DesignInArgument<int> FirstNumber { get; set; } public DesignInArgument<int> SecondNumber { get; set; } /* * Use DesignProperty for properties that accept a constant value */ public DesignProperty<Operation> SelectedOperation { get; set; } /* * The result property comes from the activity's base class */ public DesignOutArgument<int> Result { get; set; } public CalculatorViewModel(IDesignServices services) : base(services) { } }
public class CalculatorViewModel : DesignPropertiesViewModel { /* * Properties names must match the names and generic type arguments of the properties in the activity * Use DesignInArgument for properties that accept a variable */ public DesignInArgument<int> FirstNumber { get; set; } public DesignInArgument<int> SecondNumber { get; set; } /* * Use DesignProperty for properties that accept a constant value */ public DesignProperty<Operation> SelectedOperation { get; set; } /* * The result property comes from the activity's base class */ public DesignOutArgument<int> Result { get; set; } public CalculatorViewModel(IDesignServices services) : base(services) { } } -
添加活动设计代码。 (可选)我们可以通过取消注释包含
Debugger.Break();
的行来添加断点以调试视图模型初始化。 我们将初始化视图模型的属性,添加在初始化期间更改属性值时必需的PersistValuesChangedDuringInit()
调用,并定义活动的输入和输出属性。代码应如下所示:
protected override void InitializeModel() { //Debugger.Break(); /* * The base call will initialize the properties of the view model with the values from the xaml or with the default values from the activity */ base.InitializeModel(); PersistValuesChangedDuringInit(); // just for heads-up here; it's a mandatory call only when you change the values of properties during initialization var orderIndex = 0; FirstNumber.DisplayName = Resources.Calculator_FirstNumber_DisplayName; FirstNumber.Tooltip = Resources.Calculator_FirstNumber_Tooltip; /* * Required fields will automatically raise validation errors when empty. * Unless you do custom validation, required activity properties should be marked as such both in the view model and in the activity: * -> in the view model use the IsRequired property * -> in the activity use the [RequiredArgument] attribute. */ FirstNumber.IsRequired = true; FirstNumber.IsPrincipal = true; // specifies if it belongs to the main category (which cannot be collapsed) FirstNumber.OrderIndex = orderIndex++; // indicates the order in which the fields appear in the designer (i.e. the line number); SecondNumber.DisplayName = Resources.Calculator_SecondNumber_DisplayName; SecondNumber.Tooltip = Resources.Calculator_SecondNumber_Tooltip; SecondNumber.IsRequired = true; SecondNumber.IsPrincipal = true; SecondNumber.OrderIndex = orderIndex++; SelectedOperation.DisplayName = Resources.Calculator_SelectedOperation_DisplayName; SelectedOperation.Tooltip = Resources.Calculator_SelectedOperation_Tooltip; SelectedOperation.IsRequired = true; SelectedOperation.IsPrincipal = true; SelectedOperation.OrderIndex = orderIndex++; /* * Output properties are never mandatory. * By convention, they are not principal and they are placed at the end of the activity. */ Result.DisplayName = Resources.Calculator_Result_DisplayName; Result.Tooltip = Resources.Calculator_Result_Tooltip; Result.OrderIndex = orderIndex; }
protected override void InitializeModel() { //Debugger.Break(); /* * The base call will initialize the properties of the view model with the values from the xaml or with the default values from the activity */ base.InitializeModel(); PersistValuesChangedDuringInit(); // just for heads-up here; it's a mandatory call only when you change the values of properties during initialization var orderIndex = 0; FirstNumber.DisplayName = Resources.Calculator_FirstNumber_DisplayName; FirstNumber.Tooltip = Resources.Calculator_FirstNumber_Tooltip; /* * Required fields will automatically raise validation errors when empty. * Unless you do custom validation, required activity properties should be marked as such both in the view model and in the activity: * -> in the view model use the IsRequired property * -> in the activity use the [RequiredArgument] attribute. */ FirstNumber.IsRequired = true; FirstNumber.IsPrincipal = true; // specifies if it belongs to the main category (which cannot be collapsed) FirstNumber.OrderIndex = orderIndex++; // indicates the order in which the fields appear in the designer (i.e. the line number); SecondNumber.DisplayName = Resources.Calculator_SecondNumber_DisplayName; SecondNumber.Tooltip = Resources.Calculator_SecondNumber_Tooltip; SecondNumber.IsRequired = true; SecondNumber.IsPrincipal = true; SecondNumber.OrderIndex = orderIndex++; SelectedOperation.DisplayName = Resources.Calculator_SelectedOperation_DisplayName; SelectedOperation.Tooltip = Resources.Calculator_SelectedOperation_Tooltip; SelectedOperation.IsRequired = true; SelectedOperation.IsPrincipal = true; SelectedOperation.OrderIndex = orderIndex++; /* * Output properties are never mandatory. * By convention, they are not principal and they are placed at the end of the activity. */ Result.DisplayName = Resources.Calculator_Result_DisplayName; Result.Tooltip = Resources.Calculator_Result_Tooltip; Result.OrderIndex = orderIndex; } - 在文件Resources.resx中为标签和工具提示添加字符串值,如下图所示。 出于本地化目的,您必须为活动名称 (
Activity name
) 和活动说明 (Activity description
) 使用特定注释。 对于其他字符串,建议添加注释,但并非强制性要求。
在 Studio 中,配置将导致以下结果:
1 - 三个输入属性的标签(显示名称)。
2 -
FirstNumber
属性的工具提示。