sdk
latest
false
- 概述
- 自定义活动
- 将活动迁移到 .NET 6
- 发行说明
- 构建工作流分析器规则
- 构建活动项目设置
- 创建自定义向导
- 按范围划分活动的优先级
- UiPath.Activities.Api.Base
- UiPath.Studio.Activities.Api
- UiPath.Studio.Activities.Api.Activities
- UiPath.Studio.Activities.Api.BusyService
- UiPath.Studio.Activities.Api.ExpressionEditor
- UiPath.Studio.Activities.Api.Expressions
- UiPath.Studio.Activities.Api.Licensing
- UiPath.Studio.Activities.Api.Mocking
- UiPath.Studio.Activities.Api.ObjectLibrary
- UiPath.Studio.Activities.Api.PackageBindings
- UiPath.Studio.Activities.Api.ProjectProperties
- UiPath.Studio.Activities.Api.ScopedActivities
- UiPath.Studio.Activities.Api.Settings
- UiPath.Studio.Activities.Api.Wizards
- UiPath.Studio.Activities.Api.Workflow
- UiPath.Studio.Api.Controls
- UiPath.Studio.Api.Telemetry
- UiPath.Studio.Api.Theme
- Robot JavaScript SDK
- 触发器 SDK
- 智能体 SDK
重要 :
请注意,此内容已使用机器翻译进行了部分本地化。
新发布内容的本地化可能需要 1-2 周的时间才能完成。

开发者指南
上次更新日期 2026年3月30日
类型

Select Browse for Types to open the Type Presenter and access more complex types.

备注:
Any references added to the Activities project (i.e. MyCompany.MyProduct.Activities) will be available in this Type Presenter. The Auxiliary project (i.e. MyCompany.MyProduct) is included by default in this list of references, so any custom classes added there are automatically usable in your activities.

生成的代码
属性类型在 Argument 中声明,以便在 UiPath Studio 中实现更多功能。 如果选择了任何非标准类型,则带有该类型命名空间的 using 语句将自动添加到活动文件的顶部。
using System;
...
#regio Properties
[LocalizedDisplayName(nameof(Resources.Addition_FirstNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_FirstNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> FirstNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_SecondNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_SecondNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> SecondNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_Sum_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_Sum_Description))]
[LocalizedCategory(nameof(Resources.Output_Category))]
public OutArgument<int> Sum { get; set; }
#endregio
...
using System;
...
#regio Properties
[LocalizedDisplayName(nameof(Resources.Addition_FirstNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_FirstNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> FirstNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_SecondNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_SecondNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> SecondNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_Sum_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_Sum_Description))]
[LocalizedCategory(nameof(Resources.Output_Category))]
public OutArgument<int> Sum { get; set; }
#endregio
...
UiPath Studio 中的效果
属性说明在设计器中显示为文本框占位符。 也可以通过将鼠标悬停在“属性”窗格中的属性上来查看这些属性。
