When designing your app, you often want to provide logic for when X happens do Y. Apps provides the ability for these dynamic actions:
- X is called an Event.
- Y is called a Rule.
Here are a few examples:
- When the "Submit deposit" button is clicked, run an automation.
- When the value of the "Cash In" textbox changes, change the label color to red if the value is < 0.
- When the help icon is clicked, open the browser to show a documentation page.
- When a tab button is clicked, change the page container to show a different page.
By specifying what rules to execute when an event occurs, your app transforms from being a simple display of information to an interactive console.
Events are triggers that happen when a user interacts with an app or control. Each control supports a single event:
Button, Header, Label, Icon, Image
Checkbox, Date picker, Dropdown, Slider, Switch, Text Area, Textbox, List
Rules allow your app to take an action when a certain event occurs. Below is a list of the rules that Apps provides:
Provides support for conditional statements in the rules builder
Opens a page of the app as a pop-over or as the contents of a page container
Opens a URL in the browser
Closes the current Pop-Over
Show a message as a toast notification
Show or hide a spinner overlay to show the app as busy
Set the value of a property
Starts an Automation
Uploads files to a selected storage bucket.
Downloads files from a selected storage bucket.
You can reorder rules by clicking and dragging the "gripper" on the colored chip next to the rule's name:
Updated 2 months ago